Project detail

Project detail

Project detail

Helping students make informed financial decisions

Helping students make informed financial decisions

A mobile app designed to help university students to make informed financial decisions and finding activities to enjoy their time in the university.

  • Figma

  • UI Design

  • Prototyping

  • UX Design

  • Mobile app design

  • User Research

Problem statement

Problem statement

Many international students and Irish students across universities in the country are facing increasing financial challenges that are impacting their academic progress and personal growth. These challenges are due to rising rent, living expenses, and a lack of financial knowledge, leading to poor money management and overspending. There is a pressing need for new strategies to go beyond traditional financial aid and significantly reduce economic pressures.


This project aims to utilise these strategies to empower students to make informed, cost-effective decisions about their major expenses, enabling them to fully engage in academic and social activities without enduring financial stress and to help them thrive and enjoy their university experience.

My role

My role

This was a group project of three people, including me. I was involved in

  1. User research and market research

  2. Identifying insights

  3. Defining feature

  4. UI and prototype design.

Our goal

Our goal

Help making informed spending decisions

Help making informed spending decisions

To create an app that would help students to make an informed financial decision while spending their money on foods, groceries and experiences.

Enable students to socialise

Enable students to socialise

To facilitate students to connect with each other through communities and enable them to socialise to make their time in the university enjoyable.

Research insights

Research insights

We interviewed international students from our university and asked them about different aspects of their spending practices and how they get to socialise in Ireland and in their home countries. The research revealed various problems and opportunities for improvements.

To facilitate students to connect with each other through communities and enable them to socialise to make their time in the university enjoyable.

Difficulty finding best deals

Difficulty finding best deals

Completely relied on banking apps to track expenditure

Completely relied on banking apps to track expenditure

Unaware of student exclusive discounts and offers

Unaware of student exclusive discounts and offers

Feeling socially isolated

Feeling socially isolated

Finding accommodations are hard

Finding accommodations are hard

Ability to sell unwanted possessions to better utilization of money

Ability to sell unwanted possessions to better utilization of money

Our users

Our users

Before we started designing, we identified the needs of our users to understand them better. We also conducted a series of customer interviews.

Memory maker
Memory maker

Memory maker

A student who wants to make the most out of her time in the university by taking part in various experiences, visiting the city and trying different foods.

I want to visit all the events, museums and try all the international cuisines that are in Limerick but I want to do it in a budget.

Temporary ameneties seeker
Temporary ameneties seeker

Temporary ameneties seeker

A student who likes to buy ameneties that are not provided by the universities and be able to sell them back when they do not need them.

I need a reliable place to buy cheap furniture for my place and be able to easily sell them when I move out of my place.

Social butterfly
Social butterfly

Social butterfly

A student who wants to meet new people in the university and make a lot of friends

I want to meet people with similar interests and make friends other than my housemates and classmates

Identifying features
Identifying features

We kicked off the ideation by coming up with various ideas in the forms of features, solutions and answers for the problems that we found out during the research.

We came up with various solutions and converted them into features. After putting all the ideas into figjam, then we voted on the features to prioritize.

Screen flows
Screen flows

After ientifying the features of the app, we roughly sketched out the required screens and connected them to create flows. These sketches were very helpful to in visualizing the journey of the user through the app

Design system
Design system

When crafting the Figma file, we prioritized component adaptability to ensure seamless design process. I developed a set of reusable components that were consistently applied throughout the product.

Key Features
Key Features

Student exclusive onboarding

Student exclusive onboarding

The first step for the app is to work is to make this exclusively available for university students. For this purpose, the onboarding process consists ofsigning up with an active student email and verification for a user to create an account.

Information about events

Information about events

Students can get a clear idea of the events is happening around them and we believe that it would help them make informed weekend plans and experience the city better.

Another key feature is to let the students know how packed the venue is going to be. The more the attendees, better chances to meet people and better chances to have more fun.

186 People showed interest

186 People showed interest

186 People showed interest

Community to connect

Community to connect

Students can join communities and societies to find like minded people.

There is a clubs and societies website in the University of limerick. But there is no way for the students to interact as a group. This feature is an extension of the clubs and society website and enables the group interaction.

Market place

Students exclusive market place

Market place

Student exclusive market place is a reliable place for students to find any items that they need during their stay in the university.